Maya12.A Exam Dumps
Autodesk Maya 2012 Certified Associate Examination Maya12.A real exam questions and online practice test engine by FreeCram. Try Maya12.A exam questions for free. You can also download a free demo of the Maya12.A exam PDF version.
Autodesk's Maya12.A actual exam materials brought to you by FreeCram group of Autodesk certification experts.
View all Maya12.A actual exam questions & answers and explanations for free.
If you like our product, you can request full access to all the latest Autodesk Maya 2012 Certified Associate Examination Maya12.A exam premium questions.
| Certification Provider: | Autodesk |
|---|---|
| Exam Code / Number: | Maya12.A |
| Exam Name: | Maya 2012 Certified Associate Examination |
| Exam Questions: | 30 |
| Last Updated: | Jun 25, 2026 |
| Corresponding Certification: | Autodesk Certification |
Download Free Autodesk Maya12.A Demo
Simply submit your e-mail address below to get started with our free demo of your Autodesk Maya12.A exam.
(197 Up Votes)Autodesk Maya12.A Exam Syllabus Topics:
| Section | Objectives |
|---|---|
| Topic 1: UI / Object Management | - Describe viewport configuration and ViewCube navigation - Describe how to display Safe Frames - Describe the purpose and benefits of freezing transformation data on objects |
| Topic 2: Scripting | - Describe how to add syntax to a script |
| Topic 3: Animation | - Edit animation curves using the Graph Editor - Constrain an object to a path |
| Topic 4: Rendering | - Describe Raytrace/Scanline quality settings - Describe the functionality of Render Preview within IPR - Indicate rendering settings that change when the NTSC preset is enabled |
| Topic 5: Lighting | - Describe focus attributes of lights - Describe how to use Look Through Selected to place lights - Identify the specular component of a light |
| Topic 6: Rigging / Setup | - Describe options for using the Blend Shape deformer - Identify options for editing Rigid Skin - Identify options for editing Smooth Skin |
| Topic 7: Compositing | - Describe how to composite multiple layers together |
| Topic 8: Cameras | - Identify controls for transforming the camera - Explain Near and Far Clip Plane for cameras |
| Topic 9: Materials / Shading | - Identify how to apply 2D textures - Identify specular shading attributes specific to Blinn - Describe how to fix textures that move on deforming surfaces |
| Topic 10: Effects | - Identify important OpticalFX attributes |
| Topic 11: Scene Assembly / Pipeline Integration | - Describe how to improve scene organization using Search and Rename - Describe how to import files while preserving scene data |
| Topic 12: Modeling | - Identify the typical workflow for subdivision surface modeling - Identify the type of Boolean operation performed on objects - Explain the typical workflow for edge loop modeling |
| Topic 13: Dynamics / Simulation | - Explain how to control a Soft Body simulation - Identify and describe the behavior of a Soft Body |